//********************************************************************** // NOTE: // // This is a sample Mup input file. This file is intended to demonstrate // lots of the features of Mup, including advanced features. // In most cases, you'll probably only need to use a few basic features, // so your input file will usually be a lot simpler. // //********************************************************************** // header to go on first page header title (18) "Sample Song to Show What Mup Can Do" title palatino ital (12) "This is a subtitle" title "Text: Ann Onymous" "Tune: Arthur Unknown" title "" "(1995)" // header for subsequent pages header2 title "Sample Songs" "This is the title" "page \% of \#" // footer for first page footer // use a printing command other than "title" to show how others work center nl "This is a sample of a Mup footer" // leave a blank line title (12) " " title (11) "Published by Arkkra Enterprises" \ "http://www.arkkra.com" // footer for subsequent pages footer2 print nl "This is a sample remark at the bottom of the page" // top/top2/bottom/bottom2 are like header/header2/footer/footer2 except // they can be changed later; for example, you could use header/header2 for // the whole song, but have a new top/top2 for each section of the song. // to be printed right below the header on this page (the first page) top title (13) "First Movement" // to be printed right below the header2 on later pages top2 title "First movement" // set some score-wide parameters score staffs = 9 key = c minor time = 9/8 // beam things a dotted quarter at a time, and beam across rests // have the main beams group together notes a dotted quarter at a // time, but have subgroupings an 8th note at a time; also, beam // across rests beamstyle = (8,8,8), (8,8,8), (8,8,8) r // put bracket to left of top 2 staffs, and bottom 2, with labels bracket = 1-2 ("Choir", "Ch"), 7-8 ("Guitar", "Gtr") // put brace on keyboard's staffs brace = 5-6 ("keyboard", "Kbd") // bar the staffs 5 and 6 together, and 7 and 8 together barstyle = 5-6, 7-8 // put rehearsal marks in circles, instead of the default rectangles rehstyle = circled // make a little smaller than normal scale = 0.77 // pack notes together packexp = 0.7 packfact = 0.75 // set the margins, allowing choice depending on whether -DBIGMARGINS // is used on the command line or not ifdef BIGMARGINS topmargin = 1.0 bottommargin = 1.1 leftmargin = 1 rightmargin = 1 else topmargin = 0.8 bottommargin = 0.8 leftmargin = 0.7 rightmargin = 0.6 endif // make sure chord marks are a ways away from staffs chorddist = 4 // make sure other things are a ways away too dist = 3 // spread scores and staffs apart more than normal scoresep = 14, 24 scorepad = 5 staffsep = 14 staffpad = 2 // label endings above staffs that are grouped by brace or bracket endingstyle = grouped // use palatino fonts by default, in 14 point fontfamily = palatino font = rom size = 14 // put lyrics in helvetica italics, 11 point lyricsfontfamily = helvetica lyricsfont = ital lyricssize = 11 // for words printed by the "with" option, use these settings withfontfamily = bookman withfont = bold withsize = 13 // print measure numbers at the beginning of each score // in Helvetica italics measnumfontfamily = helvetica measnumfont = ital measnumsize = 9 measnum = y // When there are chords, print guitar grids with them. To put them // at the end of the song we would use gridsatend. If we wanted // to make them bigger or smaller, we could set "gridscale". gridswhereused = y // If the lowest fret used is 3 or more, use "N fr" notation instead // of showing the whole guitar neck up to that point in the grid. // The default value of this is 4, and it can be turned off. gridfret = 3 //set some things for particular staffs staff 2 clef = bass staff 3 label = "foghorn\nin G\(smflat)" staffscale = 0.8 // make this staff a little smaller clef = baritone transpose = down dim 5 // make staff 3 visible only when there is something on it visible = whereused // set different default octave defoct = 4 staff 4 // make staff 4 a 1-line staff, with a "drum clef" stafflines = 1 drum staff 5 // Use three voices on staff 5. Allow the stems of the top and bottom // voices (1 and 2) to float to whichever way is appropriate. (We // could use 2o to force their stems to be in opposite directions.) // Voice 3 is an extra voice, typically in the middle, whose stems can // go either way. vscheme = 3f staff 6 clef = bass // use dotted quarter for default time unit instead of // the normal time signature denominator timeunit = 4. staff 7 vscheme = 2f staff 8 // Make staff 8 a tablature staff for standard guitar. This // automatically makes the preceding staff (7) a "tabnote" staff, // meaning its notes will be derived from staff 8 automatically, // unless overriden. stafflines = tab // make fret numbers more readable by putting a white background there tabwhitebox = y vscheme = 2f // allow two voices on this tab staff staff 9 // On staff 9, use "shaped notes". Each scale degree uses a different // shape of note head. label = "Soprano" noteheads = "isostri semicirc diam righttri norm rect pie" // define a macro to allow saying "DRUM" instead of "4:" for the 4th staff define DRUM 4: @ grids // define grids to be printed with guitar chords "Cm" "- (3 5 5 4 3)" "G:9 7" "3 x o o o 5" "Go7" "o 1 2 o 2 o" "G" "3 x o o o 3" // now do musical data music // put a tempo mark above staffs 1 and 6, and set MIDI tempo to 92 // quarter notes per minute rom above 1,6 : 1 "Andante"; midi all: 0 "tempo = 92"; // set the instruments to use for MIDI midi 1-2: 0 "channel=5"; 0 "program=52"; 0 "onvelocity=92"; midi 3: 0 "channel=6"; 0 "program=109"; 0 "onvelocity=61"; midi 4: 0 "channel=10"; // percussion channel // set onvelocity to accent the top note midi 5-6: 0 "channel=11"; 0 "program=1"; 0 "onvelocity=104,88"; midi 5 2: 0 "channel=11"; midi 7: 0 "channel=14"; 0 "program=25"; 0 "onvelocity=83"; // Note that lines of input within a given measure can be entered in any order. // It is usually a good idea to enter music data a staff at a time from top // to bottom, just to make it easy to keep track of, although Mup makes no // such requirement. You may choose to intersperse other things like lyrics // and phrase marks, or do them all at once before or after the music data, // or in whatever order you choose. // Also note that you can indent things any way you want in your Mup // input file, and can put extra blank spaces almost anywhere // except in the middle of a word. // For MIDI purposes, the first two measures get played an extra time // before the Coda, so put them inside a macro. define FIRST2MEASURES // staff 1, three dotted quarter notes, second chord same as the first 1 1: 4.ceg;;dfb; // staff 2, dotted quarter, two eighths with a rest between, dotted quarter // and start a phrase mark at the first chord 2: 4.c ph; 8c;r;e;4.f; // two verses of lyrics between top two staffs // use "|" to align the first syllables 8 points left of the notes' centers lyrics between 1&2: 4.;;; "-8|These are the"; "-8|This is verse"; // a grace note and an accent on staff 3 3: [grace; slash 1]c#; [with >] 2.f#;4.r; // measure rest for staff 4 DRUM mr; // staff 5, voice 1, begins with duplet, also has a tied note 5 1: {4c+;g;}2,4.; 4.c+;4f+~;16;; // second voice for staff 5 5 2: 2.c;4.d; // third voice for staff 5 starts with a "space", nothing printed; force // horizontal offsets (ho) on two of the notes to fine tune their spacing 5 3: 4.s; [ho 3.5]8e;f;g; [ho 3]an; 4; // staff 6, some notes an octave or two away from the default octave 6: 4.c-c--;;d-d--; // put piano pedal mark at the bottom pedal below 6: 1;6; // show the fret numbers on guitar strings on the tablature staff 8: 4. a3d1g0; 8 a3; e'3; a3; 4. d0g2b3e1; // Print music theory analysis symbols at counts 1 and 7. The ":" makes the // following space-separated items be stacked on top of each other. rom analysis above 5: 1 "i"; 7 "VII:6 #5"; // print figured bass numbers below count 7; the slash goes through the "5" rom figbass below 6: 7 "6 5/"; 9: 4.c+; 8e+; c+; e+; 4.f+; lyrics 9: 2.+4.; "ah_"; // ordinary bar line, with a reherasal letter bar reh let // next measure 1: 2.c+gc;4.r; // end the phrase mark at the first chord 2: 2.ce eph;4.r; // lyrics with an underscore // This time, since the time values of the lyrics match those // of the music, we'll let Mup derive the time values, // rather than specifying them. Notice that we are chanting multiple // syllables on the last word, so we show that they are to be treated // as one syllable by separating them by a special \(space) character // instead of simple space. lyrics between 1&2: [1] "words!_"; [2] "two\(space)oh\(space)yes."; // Include a note with a double flat. Also print a word "with" the rest, // though it may be preferable to use a statement like this: // bookman bold(13) above 3: 7 "inhale"; // to make it be a distance from the staff determined by the "dist" parameter. 3: 2.f&&; [with "inhale"]4.r; // you can specify a pitch for a 1-line staff, even though all notes will be // placed on the line. The pitch will be used for MIDI output, if you use // the -m option to Mup to get a MIDI file instead of printed output. DRUM 4.f&;2.r; // because of the beamstyle setting, the 16th notes here are joined in pairs // by both beams, but only one beam joins all six 5 1: 2.c++;4.r; 5 2: 8e;g;e; 16g;e;g;e;g;e; 4.r; 6: 2.c- alt 2;c;4.r; pedal below 6: 1;6*; // print 3 tremelo slashes on this chord 8: [slash 3] 2. d1g0b1e3; 4.r; 9: 2.e+; 4.r; // at count 9.9 (almost the dblbar), back up 19 stepsizes and print this coda // indication, including the actual coda symbol; do this in italics of font // size 13 (but turn off the italics for the symbol), and above all the staffs ital(13) all: 9.9[-19] "To coda \f(TR)\(coda)"; // double bar dblbar @ // end the macro definition of the first measures // Now call the macro for the first measures FIRST2MEASURES // start a new score. Normally, Mup will place things // as best it can, but you can force things if you like. newscore // now more music data music // set location tags on the two notes, then draw a wavy line between // them saying that it is a glissando 1: 2.c =h; 4.g =k; wavy line (h.e+3, h.y) to (k.w-3, k.y) with ital (11) "gliss." 2: 4.e; 8..; 32f;8g;4.c; // The underscore after the lyric syllable causes Mup to draw a line an // appropriate distance. The second time value is marked as a space ("s") // because no syllable is given for it. lyrics between 1&2: 2.; 4.s; "zoom_"; // a crescendo mark < below 2: 3 til 7.5; // trill the foghorn from count 1 to 7; put a "turn" symbol above the note // at count 8. For MIDI, specify exactly how to play it. ifndef MIDI 3: 2..d&; 4d; mussym 3: 1 "tr" til 7; 8 "turn"; else 3: 16d&;e;d;e;d;e;d;e;d;e;d;e;d;e; {d;e;d;c;d;}5; endif 4: [slash 2] 2.c; [with .]4.c-; 5: 4.ceg;;; // a dynamic mark times boldital between 5&6: 7 "ff"; // roll up on first chord, down on second, default (up) on third roll up 5: 1; roll down 5: 4; roll 5: 7; // the <> indicates a slur 6: 2.c e?;8e<>;4c; // For the second note, "bend" the previous note up 1/2 step by stretching // the E string. Then bend to a full step, and release back to normal. 8 1: 4.e5; e "1/2"; 8e "full"; 4e ""; // Put some notes in the second tab voice. These will be translated to the // the second voice of the tabnote staff above. 8 2: 4.g0; 4; 8; 4.; 9: 8c+; b; an; g; c; d; 4.e; // chord symbols will be transposed if the music is transposed. // In this particular example, transposition is not in effect bold chord above all: 1 "Cm"; bar ending "1." // two measures of rest multirest 2 repeatend ending "2." // Define a smiley face symbol for later use. symbol "Smiley" bbox=-700, -700, 700, 700 postscript="gsave 100 setlinewidth % the face 0 0 600 0 360 arc stroke % the mouth 0 0 300 -160 -20 arc stroke % the eyes -200 200 100 0 360 arc fill 200 200 100 0 360 arc fill grestore" ystemoffset = 0, 0 staff 4 // From now on, staff 4 (the one-line staff) will have two voices with stems // that are always opposing. Set it so that the notes will not be on the line // but rather above and below it. vscheme = 2o ontheline = n music midi 4 2: 0 "channel=10"; // Define a macro with parameters for printing a chord name at a given count. // Note that the chord name is passed in and then the ` ` cause it to be // put in quotes. define K(COUNT, NAME) bold chord all: COUNT `NAME`; @ // Define a "map" for chord-at-a-time input. (By "chord" here we mean a group // of notes, not the symbolic chord name as above.) Since all the voices in // the choir have the same rhythm from now on, it's convenient to use this // method of input instead of the usual voice-at-a-time method. Set it up // to enter bass and tenor on staff 2, then alto and soprano on staff 1. define M [ 2; 2; 1; 1 ] @ K(1,Cm) // print a C minor chord at count 1 // assign all the notes for staffs 1 and 2, using the map. Each goes to its // proper octave according to defoct. M: 4.cgce; ceeg; cgce; // Put phrase marks on each staff, from count 1 until count 7 of the next // measure. We didn't specify "above" or "below", so Mup chooses the side. phrase 1,2: 1 til 1m+7; // Increase the size of the lyrics by 3 points. This will carry forward to // the end of the song unless changed again. Also, use the non-ASCII // character n-tilde, indicated by \(n~). If you can type non-ASCII characters // directly on your keyboard, you can do that instead of using this notation. lyrics between 1&2: "\s(+3)Ma-\(n~)a-na"; // put the last note's accidental in parentheses, since it is just a // reminder to the player that this accidental is still in force 3: 4.an; b; a(n); // Use X-shaped notes on the top voice. Use the "..." to show that this // applies for the rest of this measure, not just the first chord. 4 1: [xnote]... 4.; ; 8;;; 4 2: 4.; ; ; // Beam notes together across both staffs. Set a location tag (=h) on the // first note, for later use. 5: 4.s bm with staff below; ; 8c; e; g ebm; 6: 8c- =h bm with staff above; e-; g-; c; e; g; 4.s ebm; 8: 2. a3 d5 g5 b4 e3; 4. tie; // For the last two notes, override the head shape to be a slash, to // indicate repeating the first part of the measure. 9: 8g; e; ; [hs "slash"]... 4.b; ; bar endending ital all: 1 "\[A special note, on\ntwo lines, in a box.\]"; 1: 4.ce; eg; ; lyrics between 1&2: "am gr\(o:)\(ss)t-en,"; // non-ACSII chars 2: 4.cg; ce; ; // draw a measure repeat sign 3: mrpt; // put a text string in an ellipse ital 4: 1 "\{mute\}"; 4 1: [xnote]... 4.; ; 8;;; 4 2: 2.; 4.; 6: 8 with e+c++ above; c+ with g+ above; g with e+ above; ec+; g; e; \ 4.c =k; // set loc tag "k" // draw a smiley face above staff 7 at count 7 rom above 7: 7 "\s(+5)\(Smiley)"; 8: 4. a3 d5 g5 b4 e3; 2.; 9: mrpt; bar // Draw a curve, with endpoints based on the "=h" and "=k" location tags with // vertical offsets of 11 and 8 stepsizes upwards. The curve bulges upwards // 20 and 23 stepsizes 1/3 and 2/3 of the way through it. medium curve (h.x, h.y + 11) to (k.x, k.y + 8) bulge 20, 23; // print the chord G97, with the 9 above the 7 K(1,G:9 7) ital(15) all: 9.9[-20] "D.C. al Coda"; // use a C double sharp (cx) and B natural 1: 4.cxbn; 2.; lyrics between 1&2: "tr\(e`)s bien!"; // another non-ASCII character 2: 4.g-f; 2.; 4 1: 4.r; c; ; // the pitch is arbitrary except for MIDI on one-line 4 2: 4.; r; ; 5: 4.dfgbn; ; dfan; // force first note stem to point upwards, which would by default have // pointed down; change clef in the middle of the measure 6: [up] 4.d; c; <<staff clef = treble>> d+; // The first note is a "prebend" (stretch the string before plucking). On the // last note, do a slide upwards after it that doesn't end at any specific note. 8: 4. a10 "full" b8 "full"; 4. a10 "" b8 ""; [grace] 16 e0; 4.e1 <n/>; 9: 2.+4.g; lyrics 9: "oo_"; dblbar // For MIDI, insert the D.C. al Coda fragment ifdef MIDI FIRST2MEASURES endif // leave a gap and start all the staffs anew, showing clefs and key signatures restart staff 6 clef = bass // change the clef back to bass // From here on, let's write the lyrics in Russian. Define and use a keymap, // so that we can type single Roman letters in the lyrics instead of the // character names. Actually we would do this for the whole alphabet, // capital and small, but here we are defining only the letters that we // will actually use. keymap "cyrillic" "e" "\(afii10070)" "i" "\(afii10074)" "k" "\(afii10076)" "n" "\(afii10079)" "o" "\(afii10080)" "p" "\(afii10081)" "s" "\(afii10083)" "c" "\(afii10088)" score lyricskeymap = "cyrillic" music // override the "dist" parameter, and specify a minimum distance of 5 stepsizes // from the staff for this coda sign mussym(13) all dist 5: 0.5 "coda"; ital(15) all: 1 "Coda"; // at count 1 print G diminished 7 (the "o" is translated to a diminished // symbol), and at count 7 print G K(1,Go7) K(7,G) // Another duplet. If we put "n" after the first number it would prevent the // bracket from being printed. 1: 2.d&g; { 4gbn; ; }2,4.; lyrics between 1&2: "ko-nec pes-"; // Draw parentheses around the one D natural. Force this duplet's bracket to // be below; this one would have defaulted to above. 2: 2.b&f&; { 4d-n(dn)g; dbn; } below 2,4.; // Print both keyboard hands on its top staff, using two voices. Since the // top notes are so high, set their stems to extend only 5 stepsizes instead // of the usual 7 (octave). Slur and tie the notes, using dashed or dotted // rather than solid curves. 5 1: [len 5]... 2.g++b++d&+++f&+++ dashed slur; 4.g++bn++d+++g+++; 5 2: 2.gg+ dotted tie; 4.; // leave staff 6 unspecified, so that it will default to a space 8: [slash 1] 2. e'0 a1 d2 g0 b2 e0; 4. e'3 d0 g0 b0 e3; 9: 2.g; 4.bn; lyrics 9: "At the"; bar score // set a time signature that combines two simple time signatures time = 2/4 + 3/8 music // use shorthand to enter the same data for two staffs at once 1,2: 2egc+ tie; 4.; lyrics between 1&2: "ni"; 4 1,2: mr; // measure rest on both voices of staff 4 5-6: 2c tie; 4.; // mark notes an octave lower than normal octave below 6: 1 "8va" til 7.5; // put a fermata above staffs 1, 2, and 4 to 6 mussym above 1,2,4-6: 5 "ferm"; // for MIDI, slow the tempo, to produce the fermata midi all: 3 "tempo=50"; 8: 2 e20~; 4.; 9: 2+4.c+; lyrics 9: "end."; K(1,Cm) endbar