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Macros can be defined to avoid retyping or to give mnemonic names to
things. A macro is defined with the following syntax:
define macro_name macro_text @
The macro_name consists of one or more uppercase letters, digits, and underscores, with the first character being a letter. The macro_text can be any text. It can be any length from empty to many pages. The "@" terminates the macro. A literal "@" can be placed in the macro_text by preceding it with a backslash. If you want a literal backslash in the macro_text, it also must be preceded by a backslash.
A macro is called by stating the macro_name in the input. The macro_name is replaced by the macro_text. A macro can be defined at any point in the input. It can be used as often as desired any time after it has been defined. A given macro_name can be redefined as many times as desired, with each new definition overwriting the previous definition.
As an example, suppose you are printing an orchestral score, and the oboe
part happens to be on staff 5. Rather than having to remember which staff
it is, you could define a macro:
define OBOE 5: @
Another common use of macros might be if a musical motif occurs several
times. You could define a macro for the motive:
define SCALE 8c;d;e;f;g;a;b;c+; @
OBOE SCALE
It is possible to remove the definition of a macro using the "undef"
statement:
undef OBOE
It is possible to have parts of the input skipped over depending on whether certain macros are defined or not. This is done using "ifdef," "else," and "endif." The keyword "ifdef" is followed by a macro name. If a macro by that name is currently defined, Mup will continue reading and processing input normally. If it finds a matching "else," it will skip over input until the matching "endif." If the macro is not currently defined, Mup will skip over the input until it finds a matching "else" or "endif." There is also an "ifndef" command that uses the opposite logic: it will read the input up to the "else" or "endif" only if the macro is NOT defined.
The ifdefs can be sprinkled between other items in the input;
they need not be on separate lines. They can be nested. Examples:
// make last c an octave higher if macro "FRED" is defined 1: c;e;g;c ifdef FRED + endif; ifdef PIANO staff 1 visible=n else ifdef VIOLIN staff 2 visible=n staff 3 visible=n endif endif
Macros can also be set from the command line using the -D option. Only ordinary macros can be defined using the -D option, not macros with parameters.
Macro text cannot begin or end in the middle of a token, like a keyword or a number or a string. Usually it will be clear what things are tokens; generally tokens end where you are allowed to have white space. But there are a few obscure cases. For historical reasons that are now hard to change, "dashed tie" or "dashed slur" or the per-note versions of "dashed ~" and " dashed <>" (or the "dotted" counterparts of any of these) are treated as a single token. That means you can't define one macro for "dashed" and another for "tie" and put them together and have that be recognized.
Macros defined within Mup input can be defined to have "parameters." This may be useful when you have something that is repeated with small variations. When defining a macro with parameters, the macro name must be followed immediately by a ( with no space between the end of the name and the parenthesis. The opening parenthesis is followed by one or more parameter names, separated by commas, and ending with a close parenthesis. Parameter names have the same rules as macro names: they consist of uppercase letters, numbers, and underscores, starting with an uppercase letter. The parameter names can then appear in the text of the macro definition where you want a value to be substituted.
As an example, suppose you are doing a score with staffs 1 through 4
for vocal parts, and staffs 5 and 6 for a piano accompaniment, and that
you frequently want to mark a dynamics change at the same point in time
below each of the vocal scores and between the two piano staffs.
You could typically do this with something like:
boldital below 1-4: 1 "ff"; boldital between 5&6: 1 "ff";
define DYN( COUNT, VOLUME ) boldital below 1-4: COUNT VOLUME; boldital between 5&6: COUNT VOLUME; @
DYN(1,"ff")
DYN(3.5,"mp")
When calling a macro with parameters, the values to give the parameters
are given inside parentheses. The values are separated by commas.
The values in the parentheses are copied exactly as they are,
including any spaces, newlines, macro names, etc.
There are only a few exceptions to this:
you can include a comma, closing parenthesis, or backslash
as part of a parameter value by preceding it with a backslash, and
a backslash followed by a newline
in a parameter value will be discarded. Thus a macro call of
MAC(\\\,\))
If in a macro definition a parameter is used inside backticks,
as in `NAME`, the value of the parameter will be placed
inside double quotes. Thus, another way to do the example above would be:
define DYN( COUNT, VOLUME ) boldital below 1-4: COUNT `VOLUME`; boldital between 5&6: COUNT `VOLUME`; @ DYN(1,ff) DYN(3.5,mp)
Conceptually, when the macro is expanded, the backticks are replaced
by double quote marks, but in addition,
any double quote mark found in the value being passed to the parameter will
have a backslash inserted before it, and any backslash that occurs
within double quotes in the value will also have a backslash inserted
before it. Thus, for example:
// If we define a macro like this: define QUOTED(X) `X` @ // then for input value passed is `X` would be which would print as print QUOTED(hello) hello "hello" hello print QUOTED("hello") "hello" "\"hello\"" "hello" print QUOTED(\\n) \n "\n" a literal newline print QUOTED("\\n") "\n" "\"\\n\"" "\n"
Sometimes it can be a little tricky to get the number of backslashes right, or other details like that. The -E Mup command line option shows how macros will expand, which may help you figure out what to do.
Inside the ` ` it is possible to use ##
to concatenate the values of two or more macros to form a macro name,
whose value is then converted to a string.
This is probably easiest to understand from an example.
This example shows a way to print
capo
and real chords.
// Define some guitar chords define D d0 g2 b3 e2 @ define F e'1 a3 d3 g2 b1 e1 @ define A a0 d2 g2 b2 e0 @ define C a3 d2 g0 b1 e0 @ // Define the mapping of F and C transposed by a minor third define TR_F D@ define TR_C A@ // This is used by the K macro below to derive a pasted-together macro name define TR TR_@ // Define a macro that will print both real and capo chords, // when given a count at which to print, and the real chord name. define K(COUNT, NAME) bold chord all align 2: COUNT `TR##NAME`; // capo chords ital(9) chord all align 1: COUNT `NAME`; // real chords @ score staffs = 3 key = 1& staff 2 transpose = up min 3 staff 3 stafflines = tab music // Use the K macro to print the real and capo chords K(1,F) K(3,C) 1: 2f;c; // Enter the chords as you would think about them, but transpose them. 3: 2 TR_F;TR_C; bar
The capo chords line is the one of interest here, which has the `TR##NAME`. The TR macro will be evaluated, and found to have a value of TR_. At the first place the K macro is called, the value being passed to the NAME parameter is F. Those two values (TR_ and F) are concatenated to form TR_F and that macro is then looked up, and found to have the value D. That is then made into a string (because of the ` ` enclosing the construct) and printed. On the second call to K, a C is passed to NAME, so the pasted-together name will be TR_C, which then yields "A" to be printed. On the second-last line, the TR_F gets replaced by the correct notes for a transposed F, namely a D chord, and the TR_C gets replaced by the correct notes for an A chord. Thus the various TR_F macros, along with the K macro, adjust the music for having capo. In a real example, there would likely be more chords, with an additional TR_ macro to map each one.
It is possible to paste more than two macro names together, as in `AA##BB##CC##DD` but each component must represent a valid defined name, and the result of pasting them all together must also yield a valid defined macro name.
Let's look at an example of much more complicated use of macros.
This example demostrates the use of arithmetic functions described in the
section on location tags.
We will draw a line with an arrow between notes
on two different staffs.
While it may be possible to write the expressions directly,
the result would be very hard to read and understand,
so using macros to build up the pieces of the expression can be very helpful.
define HEAD_LENGTH 5 @ define HEAD_WIDTH 3 @ define ANGLE(X1,Y1,X2,Y2) atan2((Y2) - (Y1), (X2) - (X1)) @ define COS(X1,Y1,X2,Y2) cos(ANGLE(X1,Y1,X2,Y2)) @ define SIN(X1,Y1,X2,Y2) sin(ANGLE(X1,Y1,X2,Y2)) @ define HEAD_X(X1,Y1,X2,Y2) (HEAD_LENGTH * COS(X1,Y1,X2,Y2)) @ define HEAD_Y(X1,Y1,X2,Y2) (HEAD_LENGTH * SIN(X1,Y1,X2,Y2)) @ define HB_X(X1,Y1,X2,Y2) ((X2) - HEAD_X(X1,Y1,X2,Y2)) @ define HB_Y(X1,Y1,X2,Y2) ((Y2) - HEAD_Y(X1,Y1,X2,Y2)) @ define THICK_LEN (HEAD_WIDTH / 2) @ define THICK_X(X1,Y1,X2,Y2) (THICK_LEN * SIN(X1,Y1,X2,Y2)) @ define THICK_Y(X1,Y1,X2,Y2) (THICK_LEN * COS(X1,Y1,X2,Y2)) @ define FEATH_UP_X(X1,Y1,X2,Y2) (HB_X(X1,X2,Y1,Y2) - THICK_X(X1,Y1,X2,Y2)) @ define FEATH_UP_Y(X1,Y1,X2,Y2) (HB_Y(X1,X2,Y1,Y2) + THICK_Y(X1,Y1,X2,Y2)) @ define FEATH_DN_X(X1,Y1,X2,Y2) (HB_X(X1,X2,Y1,Y2) + THICK_X(X1,Y1,X2,Y2)) @ define FEATH_DN_Y(X1,Y1,X2,Y2) (HB_Y(X1,X2,Y1,Y2) - THICK_Y(X1,Y1,X2,Y2)) @ define ARROW(X1,Y1,X2,Y2) medium line (X1, Y1) to (X2, Y2) medium line (X2, Y2) to (FEATH_UP_X(X1,Y1,X2,Y2), FEATH_UP_Y(X1,Y1,X2,Y2)) medium line (X2, Y2) to (FEATH_DN_X(X1,Y1,X2,Y2), FEATH_DN_Y(X1,Y1,X2,Y2)) @ score staffs = 2 staff 2 clef = bass music 1: c =h; r; 2; 2: r; g =k; e; g; bar ARROW(h.x + 2, h.y - 1, k.x - 2, k.y + 1)
There is a special kind of macro definition, where the value is the result
of evaluating a numeric expression. It uses "eval" rather than "define"
as the keyword, along with an equals sign.
At its simplest, the value is just a single number, so
eval X=1 @
define X 1 @
eval T=(3+5)*5/20 @
ifndef SIZE define SIZE 12 @ endif eval WITHSIZE = SIZE + 2 @ eval LYRSIZE = SIZE-1 @ score size=SIZE withsize=WITHSIZE lyricssize=LYRSIZE
Another common usage would be to increment a value. Suppose you were making
a booklet with many songs, and want to automatically number them.
At the beginning you could do something like:
eval SONGNUM = 0 @ define NEWSONG(TITLE) eval SONGNUM = SONGNUM+1 \@ block title bold (16) `SONGNUM`+ ". " + `TITLE` music @
NEWSONG(This is the title of the song)
Another use for incrementing might be for staff numbers. You might start
with something like:
eval VIOLIN = 1 @ eval VIOLA = VIOLIN + 1 @ eval CELLO = VIOLA + 1 @ eval BASS = CELLO + 1 @
eval VIOLIN2 = VIOLIN + 1 @ eval VIOLA = VIOLIN2 + 1 @
Numbers in expressions can either be whole numbers, like 1 or 42, or they can be numbers with a decimal point, like 0.7 or 3.14. If arithmetic needs to be done involving a whole number and a decimal number, the whole number will be "promoted" to a decimal number, with the result being a decimal number. Decimal arithmetic is done at the precision of your system, but the results (i.e., the ultimate value that the macro takes on) is limited to 6 decimal places.
Supported operators are listed in the table below, with those on a line being higher precedence than those on lines below it:
operators | operations | associativity |
( ) | grouping | left to right |
! ~ - + | not, one's complement, unary minus, unary plus | right to left |
* / % | multiply, divide, modulo | left to right |
+ - | add, subtract | left to right |
<< >> | left shift, right shift | left to right |
< <= > >= | less than, less or equal, greater than, greater or equal | left to right |
== != | equal, not equal | left to right |
& | bitwise AND | left to right |
^ | bitwise XOR | left to right |
| | bitwise OR | left to right |
&& | logical AND | left to right |
|| | logical OR | left to right |
? : | interrogation | right to left |
The not, one's complement, modulo, left and right shift, bitwise and, bitwise or, bitwise exclusive or, logical and, and logical or operators are only allowed on whole numbers. Comparision operators result in either 0 for false, or 1 for true.
There are also some functions supported. Most take a single argument, but a few take two, in which case there is a comma between them.
Name | Argument(s) | Result | Result type |
sqrt | number | square root of the number | decimal |
sin | angle (degrees) | sin of the angle | decimal |
cos | angle (degrees) | cosine of the angle | decimal |
tan | angle (degrees) | tangent of the angle | decimal |
asin | number | arc sine of the number (degrees) | decimal |
acos | number | arc cosine of the number (degrees) | decimal |
atan | number | arc tangent of the number (degrees) | decimal |
atan2 | number,number | arc tangent of the ratio of the numbers (degrees) | decimal |
hypot | number,number | square root of sum of the squares of the numbers | decimal |
round | number | number rounded to nearest whole | whole |
floor | number | number rounded down to whole number | whole |
ceiling | number | number rounded up to whole number | whole |
Here are some examples of expressions:
eval PI=3.1415 @ eval R = (1 + 0.6) / hypot(3.1, 1.896)@ eval CIRC = PI * R * R@ eval S = CIRC > R * 5 ? round(R) : ceiling(CIRC) @ eval ANGLE=asin(0.625) @
You can take a snapshot of all your current macro definitions by using the savemacros command, and then restore that set of definitions later using the restoremacros command. These are both followed by a quoted string, which is a name you give to the saved definitions. This might be useful if, for example, you had a multi-movement piece, and wanted to use one set of macros on the first and third movements, but a completely different set on the second movement. You could save the macro state at the very beginning under one name, and after the first movement under a different name. Before the second movement, you could restore to the original state with no macros defined, and define your second set. Before the third movement, you could restore the macros as they had been at the end of the first movement.
Another possible use would be if you have several standalone files, each containing a complete song, and you want to "include" those files in another file. By putting a save/restore around each include, you can prevent any macro definitions in one file from interacting with those from another file.
Here is a very simple example, using single measures rather than a whole
movement or song.
// Define one "global" macro that will stay around, // by defining it before doing any savemacros. define ONE_MEAS score BSTYLE music 1: 8c;;e;;A 2g; bar @ // Save just that one macro as the "default." savemacros "default" // Now define a couple other macros and save the macros. define BSTYLE beamstyle=2,2 @ define A [with >] @ // Note that the name can be any arbitrary text string. savemacros "2,2 >" // Restore the default setting and set macros // with the same names to different values. restoremacros "default" define BSTYLE beamstyle=4,4,4,4 @ define A [with ^] @ savemacros "4,4,4,4 ^" // Now use the "global" macro with each saved macro state. restoremacros "2,2 >" ONE_MEAS restoremacros "4,4,4,4 ^" ONE_MEAS
If you do another savemacros using the same name as you had already used, the old state is forgotten and replaced with the new.
Often, though not always, you may want to use saveparms/restoreparms at the same places as you use savemacros/restoremacros.